{"id":49,"date":"2026-01-17T16:26:48","date_gmt":"2026-01-17T16:26:48","guid":{"rendered":"https:\/\/sandslide.studio\/?page_id=49"},"modified":"2026-06-19T17:11:17","modified_gmt":"2026-06-19T17:11:17","slug":"prune","status":"publish","type":"page","link":"https:\/\/sandslide.studio\/index.php\/games\/prune\/","title":{"rendered":"PRUNE"},"content":{"rendered":"\n<!-- PRUNE \u2013 SandSlide Studio page content -->\n\n<style>\n  .pr-wrap {\n    font-family: inherit;\n    max-width: 860px;\n    margin: 0 auto;\n    padding: 0 1rem;\n    color: #111;\n    text-align: center;\n  }\n\n  .pr-hero-title {\n    font-size: clamp(2.8rem, 8vw, 5.5rem);\n    font-weight: 900;\n    letter-spacing: -0.03em;\n    line-height: 1;\n    margin: 2.5rem 0 0.4rem;\n    text-transform: uppercase;\n  }\n\n  .pr-hero-sub {\n    font-size: clamp(1rem, 2.5vw, 1.25rem);\n    font-weight: 700;\n    color: #222;\n    margin: 0 auto 2.5rem;\n    max-width: 700px;\n  }\n\n  .pr-section-label {\n    font-size: 0.7rem;\n    font-weight: 800;\n    letter-spacing: 0.25em;\n    text-transform: uppercase;\n    color: #888;\n    margin: 2.5rem 0 0.4rem;\n  }\n\n  .pr-section-title {\n    font-size: clamp(1.5rem, 4vw, 2.2rem);\n    font-weight: 900;\n    text-transform: uppercase;\n    letter-spacing: -0.01em;\n    margin: 0 0 1rem;\n  }\n\n  .pr-body {\n    font-size: 1.05rem;\n    font-weight: 700;\n    line-height: 1.7;\n    max-width: 650px;\n    margin: 0 auto 1.5rem;\n  }\n\n  .pr-embed {\n    display: flex;\n    justify-content: center;\n    margin: 0 auto 2rem;\n  }\n\n  .pr-embed iframe {\n    max-width: 100%;\n  }\n\n  .pr-grid {\n    display: grid;\n    grid-template-columns: repeat(auto-fill, minmax(240px, 1fr));\n    gap: 1px;\n    background: #111;\n    border: 1px solid #111;\n    margin: 1.5rem 0;\n    text-align: left;\n  }\n\n  .pr-card {\n    background: #fff;\n    padding: 1.2rem 1.4rem;\n  }\n\n  .pr-card-title {\n    font-size: 0.65rem;\n    font-weight: 800;\n    letter-spacing: 0.3em;\n    text-transform: uppercase;\n    color: #888;\n    margin: 0 0 0.4rem;\n  }\n\n  .pr-card-text {\n    font-size: 0.95rem;\n    font-weight: 650;\n    line-height: 1.5;\n    margin: 0;\n  }\n\n  .pr-meta {\n    display: flex;\n    flex-wrap: wrap;\n    justify-content: center;\n    gap: 0.7rem 1.5rem;\n    margin-top: 1rem;\n    font-size: 0.85rem;\n    color: #888;\n    font-weight: 600;\n    letter-spacing: 0.05em;\n  }\n\n  .pr-danger-line {\n    font-size: 0.95rem;\n    font-weight: 800;\n    color: #111;\n    margin: 0 auto 1.5rem;\n    max-width: 600px;\n  }\n<\/style>\n\n<div class=\"pr-wrap\">\n\n  <h1 class=\"pr-hero-title\"><\/h1>\n\n  <p class=\"pr-hero-sub\">\n    <strong>\n      A fast, stress-inducing arena shooter where the world is being deleted behind you.\n      Room by room. Faster every second. No safe space. No stopping.\n    <\/strong>\n  <\/p>\n\n  <div class=\"pr-embed\">\n    <iframe loading=\"lazy\" frameborder=\"0\" src=\"https:\/\/itch.io\/embed\/4683330?border_width=5&amp;bg_color=45727a&amp;fg_color=ffffff&amp;link_color=00b1bf&amp;border_color=000000\" width=\"560\" height=\"175\">\n      <a href=\"https:\/\/sandslide-studio.itch.io\/prune\">Prune by SandSlide Studio<\/a>\n    <\/iframe>\n  <\/div>\n\n  <p class=\"pr-section-label\">Core Rule<\/p>\n  <h2 class=\"pr-section-title\">You are being erased<\/h2>\n\n  <p class=\"pr-danger-line\">\n    The level is constantly pruning itself out of existence. If you hesitate, the floor disappears under you.\n  <\/p>\n\n  <p class=\"pr-body\">\n    PRUNE is built around one idea: forward motion is survival.\n    Rooms generate as you move, and the world behind you is continuously deleted.\n    Staying still is not a strategy \u2014 it\u2019s a countdown.\n  <\/p>\n\n  <p class=\"pr-section-label\">Gameplay Loop<\/p>\n  <h2 class=\"pr-section-title\">Push. Fight. Don\u2019t stop.<\/h2>\n\n  <p class=\"pr-body\">\n    Sprint through an endless maze of rooms, chain kills for multipliers,\n    and adapt as the pruning speed increases into something barely survivable.\n    Every run escalates until even perfect play starts to break down.\n  <\/p>\n\n  <p class=\"pr-section-label\">Loadout<\/p>\n  <h2 class=\"pr-section-title\">Before the chaos begins<\/h2>\n\n  <div class=\"pr-grid\">\n    <div class=\"pr-card\">\n      <p class=\"pr-card-title\">PRIMARY<\/p>\n      <p class=\"pr-card-text\">Full-auto AR or akimbo dual pistols. Your main source of chaos.<\/p>\n    <\/div>\n\n    <div class=\"pr-card\">\n      <p class=\"pr-card-title\">SECONDARY<\/p>\n      <p class=\"pr-card-text\">Semi-auto pistol. Reliable backup when everything else gets messy.<\/p>\n    <\/div>\n\n    <div class=\"pr-card\">\n      <p class=\"pr-card-title\">MELEE<\/p>\n      <p class=\"pr-card-text\">Throwable knife that slices through enemies and returns to your hand.<\/p>\n    <\/div>\n  <\/div>\n\n  <p class=\"pr-section-label\">Movement<\/p>\n  <h2 class=\"pr-section-title\">Speed is survival<\/h2>\n\n  <p class=\"pr-body\">\n    Slide through doorways, shove crates out of your path, jump gaps,\n    and maintain momentum while the world deletes itself behind you.\n  <\/p>\n\n  <p class=\"pr-section-label\">Controls<\/p>\n\n  <p class=\"pr-body\">\n    WASD move \u00b7 Mouse aim \u00b7 LMB shoot \u00b7 RMB throw knife \u00b7 R reload \u00b7 Ctrl slide \u00b7 Space jump \u00b7\n    1 \/ 2 \/ 3 weapons \u00b7 Esc pause\n  <\/p>\n\n  <p class=\"pr-section-label\">Meta<\/p>\n\n  <div class=\"pr-meta\">\n    <span>Early Prototype<\/span>\n    <span>Browser Playable<\/span>\n    <span>Score Chasing<\/span>\n    <span>Solo Dev<\/span>\n  <\/div>\n\n  <p class=\"pr-body\" style=\"margin-top:2rem;\">\n    Get access to the source code with a small donation.\n  <\/p>\n\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A fast, stress-inducing arena shooter where the world is being deleted behind you. Room by room. Faster every second. No safe space. No stopping. Prune by SandSlide Studio Core Rule You are being erased The level is constantly pruning itself out of existence. If you hesitate, the floor disappears under you. PRUNE is built around [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":26,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","footnotes":""},"class_list":["post-49","page","type-page","status-publish","hentry"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false},"uagb_author_info":{"display_name":"wpuser","author_link":"https:\/\/sandslide.studio\/index.php\/author\/wpuser\/"},"uagb_comment_info":0,"uagb_excerpt":"A fast, stress-inducing arena shooter where the world is being deleted behind you. Room by room. Faster every second. No safe space. No stopping. Prune by SandSlide Studio Core Rule You are being erased The level is constantly pruning itself out of existence. If you hesitate, the floor disappears under you. PRUNE is built around&hellip;","_links":{"self":[{"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/pages\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":6,"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/pages\/49\/revisions"}],"predecessor-version":[{"id":242,"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/pages\/49\/revisions\/242"}],"up":[{"embeddable":true,"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/pages\/26"}],"wp:attachment":[{"href":"https:\/\/sandslide.studio\/index.php\/wp-json\/wp\/v2\/media?parent=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}