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StarJunk

A black-and-white arcade shooter where every single visual is a line, a circle, or a polygon. No sprites. No textures. Just you and the geometry trying to kill you.

Pick it up in seconds, die shortly after

StarJunk is a short, looping vector shooter built in Godot. Every wave gets harder, enemies get smarter, and every few rounds a boss shows up to ruin your day. It started as a side project with no real plan. It turned into something genuinely fun. Play it for free in your browser.

Five types of problem

Saucer

The standard. Keeps its distance and fires in bursts. Fine on its own. Annoying in groups.

Kamikaze

Flies straight at you, full speed. Easy to handle once. Less easy when six show up at the same time.

Cloaker

Disguises as an asteroid until you get too close. Then it stops being an asteroid.

Heavy

Three hit points, slow movement, massive shots. You have to work for it.

Phantom

Teleports the moment you hit it. Landing the kill takes more than good aim.

A boss shows up

It sweeps the arena with a laser, rams your position, and spawns minions while it is doing both of those things. Every boss hits harder than the last. Beat it and you pick a super upgrade with no strings attached.

You upgrade. So do they.

After every wave you pick one upgrade, but enemies get stronger too. Boss kills are the exception. Those give you a super upgrade with no penalty. Pick smart.

SUPER UPGRADE

Full Barrage

5-bullet wide spread. Trade precision for coverage.

SUPER UPGRADE

Gatling

Fire rate cut in half. Simple math, brutal results.

SUPER UPGRADE

Obliterator

Pierce, 3 bounces, double bullet size. Overkill is the whole idea.

SUPER UPGRADE

Ghost Rounds

Bullets pass straight through asteroids. The field stops getting in your way.

SUPER UPGRADE

Afterburner

Ship and bullets 40% faster. Just outrun everything.

SUPER UPGRADE

Bunker

Instant 3 shield charges. A second chance, and a third one.

Three inputs. That is it.

W / Right-click Thrust
Left-click Shoot
Mouse Aim
Godot 4.5 GL Compatibility renderer Procedural vector graphics No AI